Taikodom: Living Universe
From 2009 to 2012, I worked as a 3D artist for Hoplon Infotaiment.
As a 3D artist I was responsible for modelling and texturing of most of the assets you see in the game, including ships, stations, debris and other assets, documenting the process and pipelines involving the art elements of the game, and also visual effects such as weapons, player skills, ship trails, panorama effects like planets and stars that you can see in the levels.
Here you can see a bit of the work that I helped make for the game.
www.taikodom.com.br
As a 3D artist I was responsible for modelling and texturing of most of the assets you see in the game, including ships, stations, debris and other assets, documenting the process and pipelines involving the art elements of the game, and also visual effects such as weapons, player skills, ship trails, panorama effects like planets and stars that you can see in the levels.
Here you can see a bit of the work that I helped make for the game.
www.taikodom.com.br
Panoramas and background effects.
I was responsible for creating some of the panoramas that you can see in the game.The 2D team painted the base for most of these panoramas. Based on these images I created the skyboxes textures, cubemaps, and finally the visual effects, like shooting stars, sun rays, planets, asteroid fields etc.
I was responsible for creating some of the panoramas that you can see in the game.The 2D team painted the base for most of these panoramas. Based on these images I created the skyboxes textures, cubemaps, and finally the visual effects, like shooting stars, sun rays, planets, asteroid fields etc.
Props and space fillers.
Here are some few examples of props that I did for the game, debris, asteroids, solar panels and all the sort of stuff that you can see floating on space! ;]
Here are some few examples of props that I did for the game, debris, asteroids, solar panels and all the sort of stuff that you can see floating on space! ;]
Visual Effects.
I was responsable for most of the visual effects of the game.
Fx like, shield, taunting the other player, npc interaction, portal effects, level up, weapons, skills, etc.Most of them using shaders and scripts developed by the render team.
I was responsable for most of the visual effects of the game.
Fx like, shield, taunting the other player, npc interaction, portal effects, level up, weapons, skills, etc.Most of them using shaders and scripts developed by the render team.
Here you can see a sample reel of some effects. All of them are real time.
Ships Variations.
I did some variations of existing ships in the game
I did some variations of existing ships in the game